多Actor绑定选中事件¶
1 交互只有: 放大、移动、沿着z轴旋转
2 增加选中回调
3 增加部分模型隐藏
在官方案例基础上改的 https://kitware.github.io/vtk-examples/site/Cxx/Picking/HighlightPickedActor/
TrackballCamera 记录下所有的actor,每次鼠标单机后调用 vtkPropPicker 判断是否选中某一个模型。
class MouseInteractorHighLightActor : public vtkInteractorStyleTrackballCamera
{
public:
vtkTypeMacro(MouseInteractorHighLightActor, vtkInteractorStyleTrackballCamera);
static MouseInteractorHighLightActor *New();
MouseInteractorHighLightActor();
~MouseInteractorHighLightActor() override;
void OnLeftButtonDown() override;
void OnMouseMove() override;
void Rotate() override;
QList<vtkActor *> actors_;
private:
vtkActor *LastPickedActor;
vtkProperty *LastPickedProperty;
};
void MouseInteractorHighLightActor::OnLeftButtonDown()
{
vtkNew<vtkNamedColors> colors;
int *clickPos = GetInteractor()->GetEventPosition();
vtkNew<vtkPropPicker> picker;
picker->Pick(clickPos[0], clickPos[1], 0, GetDefaultRenderer());
if (LastPickedActor) {
LastPickedActor->GetProperty()->DeepCopy(LastPickedProperty);
}
LastPickedActor = picker->GetActor();
if (LastPickedActor) {
LastPickedProperty->DeepCopy(LastPickedActor->GetProperty());
LastPickedActor->GetProperty()->SetColor(colors->GetColor3d("Red").GetData());
LastPickedActor->GetProperty()->SetOpacity(1.0);
}
int i = 0;
bool select = false;
foreach (auto actor, actors_) {
if (actor == LastPickedActor) {
select = true;
InvokeEvent(vtkCommand::UserEvent + 1, &i);
}
i++;
}
if (!select) {
i = -1;
InvokeEvent(vtkCommand::UserEvent + 1, &i);
}
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
foreach (auto var, filename) {
vtkNew<vtkSTLReader> reader;
reader->SetFileName(var.toLocal8Bit().data());
vtkNew<vtkSphereSource> source;
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetSpecularColor(colors->GetColor3d("White").GetData());
actor->GetProperty()->SetSpecularPower(30.0);
renderer->AddActor(actor);
style->actors_ << actor;
}
注意:vtkPropPicker 和 选中后发出 InvokeEvent 都是耗时操作,如果外边处理事情很多可能造成**widget**闪烁。实际使用的时候我是在**vtkPropPicker**后**Render**一下。
void MouseInteractorHighLightActor::OnLeftButtonDown()
{
int *clickPos = GetInteractor()->GetEventPosition();
picker_->Pick(clickPos[0], clickPos[1], 0, GetDefaultRenderer());
GetDefaultRenderer()->Render();
if (last_picked_actor_) {
last_picked_actor_->GetProperty()->DeepCopy(last_picked_property_);
}
last_picked_actor_ = picker_->GetActor();
if (last_picked_actor_) {
last_picked_property_->DeepCopy(last_picked_actor_->GetProperty());
last_picked_actor_->GetProperty()->SetColor(colors_->GetColor3d("Red").GetData());
}
int i = 0;
bool select = false;
foreach (auto actor, actors_) {
if (actor == last_picked_actor_) {
select = true;
InvokeEvent(vtkCommand::UserEvent + 1, &i);
}
i++;
}
if (!select) {
i = -1;
InvokeEvent(vtkCommand::UserEvent + 1, &i);
}
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}